Historia Crux is the name of the time-travel system implemented in Final Fantasy XIII-2. The said system allows players to travel back and forward through time to different space-time locations in the game.
The said system allows players to travel back and forward through time to different space-time locations in the game. Game director Motomu Toriyama stated that ” You can compare it to a HOME MENU ” which is in the heart of the Final Fantasy XIII-2 story. With the said system, players can go forward or back to replay certain events and areas that you’ve previously visited which was not in the system of the Final Fantasy XIII.
During the Square Enix Members interview, Toriyama added that “Players are welcome to go in different areas and the game will not provide not just a simple environmental exploration, but also a multi-layered exploration of history through Historia Crux”.
He also adds that it also branches off into multiple routes depending on the player’s choices. Routes that players will take have detours that they can go on to find side missions and secrets. The game however and due to the fact that it has multiple routes now have multiple endings. Areas accessible via Historia Crux was constructed to affect a player’s actions and decisions while immensely affect gameplay.
The Historia Crux was developed in order to satisfy fans who asked for a non-linear storyline. If you would remember, Final Fantasy XIII storyline and gameplay was so linear you don’t have much room to go around at. It’s as if you are just the cameraman and you just go with how the director wants it to be which is not like the previous Final Fantasy titles that allows players to explore the vast world the way they wanted it to.
With the said system as well, players will encounter the previous Final Fantasy XIII characters and see their change years after the Final Fantasy XIII timeline.